editor.ui package
Submodules
editor.ui.animation_editor module
- class editor.ui.animation_editor.AnimationEditor(parent=None, project_dir='.')[source]
Bases:
QMainWindow
- class editor.ui.animation_editor.EdgeItem(start_item, end_item, transition, offset_sign=0)[source]
Bases:
QGraphicsLineItem
editor.ui.asset_manager module
- class editor.ui.asset_manager.AssetIconProvider[source]
Bases:
QFileIconProviderCustom icon provider using FontAwesome icons via qtawesome.
editor.ui.chat_dock module
AI Chat dock widget for the AxisPy Engine editor.
- class editor.ui.chat_dock.ChatDock(chat_manager, parent=None)[source]
Bases:
QDockWidgetDockable AI chat panel for the editor.
- message_received
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
- class editor.ui.chat_dock.ChatMessageWidget(role: str, content: str, prompt_index: int = -1, parent=None)[source]
Bases:
QFrameA single chat message bubble.
- copy_code_requested
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
- inject_diff_widget(path: str, old_text: str, new_text: str)[source]
Inject a DiffWidget into the message.
- revert_requested
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
editor.ui.code_editor module
- class editor.ui.code_editor.CodeEditor(parent=None)[source]
Bases:
QsciScintilla
editor.ui.console_dock module
editor.ui.engine_settings module
- editor.ui.engine_settings.get_user_config_dir() str[source]
Return the OS-appropriate user config directory for the engine.
Windows: ~/Documents/AxisPyGameEngine/ macOS: ~/Documents/AxisPyGameEngine/ Linux: ~/.config/AxisPyGameEngine/
editor.ui.export_dialog module
editor.ui.gizmo module
editor.ui.groups_panel module
editor.ui.hierarchy module
editor.ui.inspector module
- class editor.ui.inspector.AnimationClipEditorDialog(project_dir, default_mode='spritesheet', default_clip_name='', parent=None)[source]
Bases:
QDialog
- class editor.ui.inspector.NoScrollComboBox(*args, **kwargs)[source]
Bases:
QComboBoxQComboBox that ignores wheel events when not focused
- class editor.ui.inspector.NoScrollSpinBox(*args, **kwargs)[source]
Bases:
QSpinBoxQSpinBox that ignores wheel events when not focused
- class editor.ui.inspector.UndoableDoubleSpinBox(*args, **kwargs)[source]
Bases:
QDoubleSpinBox- focused
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
- class editor.ui.inspector.UndoableLineEdit[source]
Bases:
QLineEdit- focused
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
editor.ui.main_window module
editor.ui.preview_panel module
editor.ui.project_hub module
- class editor.ui.project_hub.ProjectHub[source]
Bases:
QWidget- project_selected
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
editor.ui.project_settings module
editor.ui.tilemap_editor module
- class editor.ui.tilemap_editor.LayerListItem(layer_name: str, layer_index: int, is_visible: bool = True, is_first: bool = False, is_last: bool = False, parent=None)[source]
Bases:
QWidgetCustom list widget item for layers with visibility checkbox and reordering buttons
- move_layer
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
- rename_layer
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
- visibility_changed
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
- class editor.ui.tilemap_editor.TilemapComponentUI(components, parent=None)[source]
Bases:
QWidgetTilemap component UI that can be embedded in the inspector
- active_layer_index_changed
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
- edit_mode_changed
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
- selected_tile_changed
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
- tool_changed
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
- class editor.ui.tilemap_editor.TilemapEditorDock(main_window, parent=None)[source]
Bases:
QDockWidget- active_layer_index_changed
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
- edit_mode_changed
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
- selected_tile_changed
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
- tilemap_selected
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
- tool_changed
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
- class editor.ui.tilemap_editor.TilesetPreview(parent=None)[source]
Bases:
QLabel- tile_selected
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
editor.ui.viewport module
- class editor.ui.viewport.PygameViewport(scene: Scene, parent=None, project_config: dict | None = None)[source]
Bases:
QWidget- entity_deleted
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
- entity_modified
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision
- entity_selected
int = …, arguments: Sequence = …) -> PYQT_SIGNAL
types is normally a sequence of individual types. Each type is either a type object or a string that is the name of a C++ type. Alternatively each type could itself be a sequence of types each describing a different overloaded signal. name is the optional C++ name of the signal. If it is not specified then the name of the class attribute that is bound to the signal is used. revision is the optional revision of the signal that is exported to QML. If it is not specified then 0 is used. arguments is the optional sequence of the names of the signal’s arguments.
- Type:
pyqtSignal(*types, name
- Type:
str = …, revision