Source code for core.systems.timer_system

from core.ecs import System, Entity
from core.components.timer import TimerComponent


[docs] class TimerSystem(System): """Ticks all TimerComponent instances each frame.""" required_components = (TimerComponent,)
[docs] def update(self, dt: float, entities: list[Entity]): if self.world: target_entities = self.world.get_entities_with(TimerComponent) else: target_entities = entities for entity in target_entities: timer = entity.get_component(TimerComponent) if timer: timer.tick(dt)